Oh Hell (Israeli whist) - Players bid exactly how many tricks they will take, penalties for too many or too few.Whist is a game with origins dating to the 18th century, and since then has seen many derivations - popular games like Spades and Hearts (other trick-taking games) are all progeny of this first, and simplest, form. It aids in anticipating which cards will be winners and when. Part of the skill involved in the game is to pay close attention to the cards that have been played and reason out what cards remain. Win more tricks with your partner than your opponents. The game is played until one team gets five points. The side that won more tricks scores 1 point for each trick won in excess of six (e.g., if the trick count is 8 to 5, the winning team gets 2 points). Play continues until all 13 tricks are played at which point the score is recorded. The highest card of the suit that was lead wins the trick, unless someone played a trump card - cards of the trump suit always beat cards of other suits. If no such card exists, the player may play any card to either discard or trump. The player to the left of the dealer leads the first hand - and may play any card The other players play a card to that trick in clockwise order, following the suit that was lead if they have a card that complies.
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